In the aftermath of Hitman: Blood Money Diana Burnwood, Agent 47's handler with the International Contract Agency, suddenly goes rogue, carrying out a catastrophic sabotage that includes publicly exposing the Agency. The Agency reforms under agent Benjamin Travis; Travis contracts a kill order on Diana, assigning 47 to make the hit and bring Victoria, a teenage girl in her care, to the Agency. Shooting and wounding Diana in her home, 47 hesitates before killing her, and she asks 47 to take a letter she wrote and keep Victoria from the Agency.[7]
47 hides Victoria at a Catholic orphanage and contacts an informant named Birdie; 47 is told of Blake Dexter, head of Dexter Industries, who may have more information on Victoria. Eavesdropping on Dexter, 47 learns that he plans to kidnap and auction Victoria to the highest bidder. Sanchez, Dexter's enormous associate, then proceeds to knock him unconscious. Framed by Dexter for the murder of an innocent bystander, 47 evades the police, only to learn Birdie is being hunted by Dexter's ally, Wade; despite 47's intervention, Birdie still sells Victoria's location to Wade.
How many Hitman games were there?
Including Hitman Absolution, five. They are:
- Hitman Codename 47 (PC only)
- Hitman 2: Silent Assassin (PC, Playstation 2, Xbox, Gamecube)
- Hitman: Contracts (PC, Playstation 2, Xbox)
- Hitman: Blood Money (PC, PlayStation 2, Xbox, Xbox 360)
- Hitman: Absolution (PC, Playstation 3, Xbox 360)
There are 20 chapters in Hitman Absolution's campaign. Note for the Absolution trophy (where you complete the game on Hard, Expert or Purist), you need to start a New Game on those difficulties (and not a "New Game Plus").
Checkpoints
Mother-effing Checkpoints - How Do They Work?
Checkpoints in Hitman Absolution only record objectives completed, the items (and ammo) currently carried by 47, his disguise, and his starting location.
Nothing else is saved, due to the plasticity in the A.I. routes (targets speed up / slow down their paths as 47 is far / near a spot where they perform a specific task).
Use checkpoints to your advantage for completing challenges. Sneak to a checkpoint and "start" the mission closer to a target (for example, Death Factory's Testing Facility) or a spot where you can complete several challenges quickly without having to travel all the way across the map.
Note that checkpoints do not work if enemies are fully alerted to 47's presence.
Restart Checkpoint vs. Restart Mission
For the most part, player activated checkpoints are handy if you are running through the game and want to explore and test each level's limits before completing it on Hard, Expert or Purist.
The most hardcore Hitman players will have no need for checkpoints, as they've conditioned themselves to do the perfect run.
However, for the Absolution achievement, you may find that player activated checkpoints for Hard difficulty to be the way to go if you don't want to keep dying and retrying a particularly tough mission.
Scoring in Hitman Absolution is determined by your actions, and modified by the challenges completed for that chapter (note that this makes the values of your score change as more challenges are completed).
Negative Actions
- Being spotted. The first time 47 is spotted, the score is docked. This nullifies the evidence collected bonus.
- Pacify or subdue a non-target hostile. Nullify this penalty by hiding the body.
- Killing an unarmed person (civilian). There is no means to recover from this penalty.
Positive Actions
- Objective(s) completed. The more objectives a chapter's area has, the greater the score.
- Evidence collected. This nullifies the discovery penalty.
- Body hidden. This nullifies the difference between non-target pacification and stealth kill bonus.
- Stealth kill accomplished.
- Head shot accomplished with firearm or thrown piercing weapon.
- Signature kill accomplished. Signature kills are fiber wire kills and certain other challenge or accident kills.
Ice cream truck assassination
In the "End Of The Road - The Desert" mission, when Agent 47 must kill his target in the arid desert, there is an alternate way to kill him. Instead of shooting him, walk toward the five vultures nearby to scare them off. They will then be near or on the rusty old car and the fallen dead tree, as well as one right beside the grave. All five birds should then fly into the sky and circle the area. Grab the sniper rifle from Agent 47's car trunk, and shoot the three vultures in the sky to your right (from the car, looking toward the grave), then shoot the next bird slightly to the left (about the center of the screen), and finally shoot the last bird on the left. If done correctly, the target will slowly walk to a certain spot, and an ice cream truck will speed by, hitting and killing the target.
Easy "Silent Assassin" achievement
Start the "Fight Night" mission, which requires you to kill a fighter in the ring. Look for a fighter called "The Patriot", take his outfit, and use it as a disguise. Then, meet Sanchez in the ring, kill him with your bare-hands, and escape the level to get a "Silent Assassin" rank on the mission, and the "Silent Assassin" achievement. Even if you are caught or make mistakes, you will still get the "Silent Assassin" rank as long as you kill Sanchez with your bare-hands dressed as "The Patriot".
Mortal Kombat Easter Egg
Load the "Dexter Industries - Old Mill" mission. At the beginning of the chapter, you will see two soldiers playing a video game and arguing about one of them using cheat codes. Kill the soldiers, and look at the TV to see they were playing a game very similar to Mortal Kombat




