Wednesday, October 10, 2012

Black & White 2

In this sequel to Black & White, you reprise your role as a powerful deity in search of a following and return to the once-idyllic world of Eden, where the discovery of weaponry and warfare has tainted the beautiful landscape.

Creatures

The creature choices include the ape, lion, tiger, wolf, and cow. All of these are available to play, except for the tiger which is only included with the pre-ordered or collector's/special edition of the game. The tiger is also available in the Battle of the Gods expansion pack, as well as the new armour-plated turtle.
Each tribe, like the player, owns creatures at some stage. As the game progresses, the enemies' creatures increase in strength, and their size correlates with that of your creature. The Norse tribe own a wolf, the Japanese a tiger and the Aztecs a gorilla. In the expansion, Battle of the Gods, the gorilla is pulled from its resting place, albeit with decomposing flesh.
The creature is usually referred to as "he" by fans and the game itself. This may indicate that the creature is a male, despite the presence of a cow with udders, or may be chosen to prevent needing a male/female version of voice recordings referring to the creature. The Lion grows a mane. There was an idea to sculpt the gorilla with a sagittal crest and a Silverback, as seen in the original Black & White. The reason for dropping the idea is unknown.
Unlike Black & White, in which the creature had to be taught miracles through repetition, this sequel allows the player to 'buy' Creature Miracles with 'Tribute' currency. Along with this, Black & White 2 allows the player to revisit everything they've taught their creature in order to alter and fine-tune it at any time, while the original Black & White simulated a more realistic teaching by only allowing changes to be made as the creature repeated an action.


Black & White 2 Walkthrough


Black & White was a very ambitious game when it hit shelves way back in 2001. Melding god games, city-building, and a virtual pet simulator, it had a unique blend of cerebral strategy and moral dilemmas, as you were asked to choose between being either a benevolent god that helped its beloved population achieve their goals, or an evil god that existed merely to extract servitude through fear and pain.

Now, over four years later, Black & White 2 has finally arrived, and it has some significant changes from the first game. Your creature is a bit easier to train this time around, there's a more straightforward, story-based plot, and the combat system involves a bit more of an RTS influence. That said, if you played the first one, you'll feel right at home with Black & White 2, and if you didn't play the first one, then you should feel equally comfortable with the game; it's very accessible and has a lengthy set of tutorial missions to get you started.

If you're interested in learning about stuff not covered in the tutorials, though, then we're happy to present GameSpot's Game Guide to Black & White 2. In it, you'll find a listing of major quests in the game, tips on beating each of the seven main lands that you'll be passing through, and plenty of general tips for getting yourself off to a good start. Enjoy!

By: Matthew Rorie

Cheats & Codes


More People

Be sure to make a backup copy of files before altering them. Sollow these steps to raise your population:
1. Find the folder: Data/Balance
2. Open the file: PlacementData
3. Find the line: abode" name="greek_abode_creche"
4. Then look 4 lines down that says: basevalue birthrate="0.06"
5. Change 0.06 to 10.00

Creature Hack

Edits a critical game file and not tested or verified. Perform software surgery at your own risk.
To make your creature invincible, go to the directory:
...lionhead studiosBlack and White 2databalance
Click on the file creture_physio.* and open it in a text editor, like Notepad. Search for the line value SecondsPerYear = 3600.000000.
You can change it to SecondsPerYear = 60.000000 so every minute your creature will grow a year (you can adjust the value further if you like). You can also scroll down to the bottom and change the lines
PainFromForce = 0.000200 
DamageFromForce = 0.000100 
PainFromBeingOnFire = 0.300000 
DamageFromBeingOnFire = 0.001000 
PainFromEachStuckObject = 0.001000 
DamageFromEachStuckObject = 0.001000 
PainFromStarvation = 0.000000 
DamageFromStarvation = 0.000020
to have values of absolute zero (the above values are listed if you want to change things back). Once you do that, your creature will be invulnerable, allowing you to wreak havoc with impunity.
Submitted by joshyboy99999 (ahuge6)

Hint - Reduce Your Opponents Buildings

Purchase the Fireball miracle from the tribute menu, then have your Worshipers start getting you some mana points.
When you have enough mana to cast the fireball miracle, select it and find a very large tree. Cast the miracle so that the tree sets on fire.
Now pick up the tree and move over to a opposing town and hold the burning tree over a building. You should see that it starts to get damaged and that villagers have to start rebuilding it again.
This is very useful for getting rid of an opponent's Epic Miracles so that they cannot cast them. It can also cause similar chaos when used to remove Armouries, creature pens and other buildings.
Submitted by Ben Brown (bendragonbrown47)

Hack - Ore Hack

Edits the critical BWE files. Back them up or fail in life. That is all.
Go into ...Program FilesLionhead Studios Black & White 2DatalandscapeBW2 and
Open one of the Land[numer].BWE files with notepad. Scroll down until you see something like:
CREATE_ORE_LODE("912.90,514.99", "Ore Lode Normal", 2914, 1000, 0.000000)
Change normal to infinite, and repeat in every Land file. Changes won't take effect until you move to the next land, however. You can also do this and start a new game.

Hack - Artifacts For Nuthin'

This can be a complicated but nifty little trick that not everyone will know. This will not work on pre-saved games. You need to start a new game (or mission select to reload the campaign) to get the changes you want. Plan ahead.
Go to the game directory and find the file GameBalanceArtefact.txt in ...dataBalance.... Back it up in case you mess it up during the edit. Open the file using Notepad.exe. You will see the values for everything on the tribute menu.
Look for a string similar to ARTEFACT_EPIC_WONDER_NUMBER_VOLCANO 100000 and disregard the other numbers. Change the value directly to the right of any artefact and you will change its tribute cost in the game. Safe range of values are 1000 (or there abouts), but be sure that the new sum value is reflected in the total cost at the end of the file. Save it and you can start buying stuff you only dreamt about before.
Values less than 1000 may cause your game to crash.

Increase Impressiveness

Find the game folder and go to DataBalance. Open the file PlacementData.xml in Wordpad. Go to the third paragraph, which starts

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